Wednesday, January 18, 2012

Getting started with PlayN (Part II)

Part I has shown how to install and use the PlayN a cross-platform game abstraction library. In this screencast you will see how to use Eclipse IDE to run/edit/debug cross-platform games developed with PlayN.

This short (4 minutes) screencast shows the same "Showcase example" presented at Google I/O 2011: "Kick-ass Game Programming with Google Web Toolkit" by Ray Cromwell and Philip Rogers.

In this video more emphasis are put on tool (Eclipse & PlayN) usage:







3 comments:

Avi Yafe said...

I have used this platform to create my own game,
I used the showcase as a basis for my game.

it is a great framework but you must follow the steps of how to create new project.
make sure you test your game all the way in your phone.
i would like to convert it to IOS when it will be available.

This is a video of the game :
http://www.youtube.com/watch?v=V4zlrPtEkCM&list=LLBzlTlNfudwfWcXZYIRP8hA&feature=mh_lolz

Rock Collins said...

@Avi Yafe
How is the android version working? does it fit and fill any screen? Can you give a short note on it
?

Rock Collins said...

@ Avi Yafe

How is the android version of your game work? Does it works in any screen size, fit and fills well? Can you please give a short description regarding this?